local audioGame = {
    backgroundAudio = audio.loadStream( "lr_title.mp3" ),
    buttonClick = audio.loadStream( "audio/click.wav" ),
    finishAudio = audio.loadStream("audio/finished.mp3" ),
    --buttonClick = audio.loadStream( "lr_title.mp3" ),
    --finishAudio = audio.loadStream("finished.mp3" ),
    statusBackground = nil
}
return audioGame